Super Mario 63 is an underrated gem of a game made by somebody who understands the charm of a game like Super Mario 64 and created something distinct from it. I highly recommend anyone to check it out. Despite the small flaws in the physics, this Mario adventure is more than worth playing. 9/10.
While 25 years might not seem like a long time in history, the video game industry has changed so much and so fast that many people might not grasp how revolutionary Super Mario 64 really was
Super Mario 64 (スーパーマリオ64, Sūpā Mario Rokujūyon), commonly abbreviated as SM64, is a Super Mario series game for the Nintendo 64. It was released as a launch title for the console in 1996 in Japan and North America and in 1997 for the rest of the world. On July 18, 1997, a Rumble Pak-compatible re-release of the game, titled Super Mario 64: Shindō Pak Taiō, was released in
3D games like Super Mario 64 and Ocarina of Time are time-step-based physics simulators. Their basic design is based on the assumption that nothing goes above a certain speed. Each frame, Super Mario 64 calculates four time steps, in which it (among other things): moves Mario ¼ of the distance he's supposed to travel in that frame; then
Sunshine feels a lot better to play than 64 does, especially if you didn't grow up with 64. In terms of Mario's movement and camera controls, Sunshine is closer to Odyssey (with a 15-year gap) than 64 (with a 6-year gap). Aside from some specific parts (pachinko machine, some of the secret levels, etc) it never feels like the game is actively
Nintendo's wildly popular Nintendo Switch is about to get a mess of classic "Super Mario" games. Better yet: Classics like "Super Mario 64," "Super Mario Sunshine," and "Super Mario Galaxy" are
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games like super mario 64